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The 20 Games Challenge!
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Devlog
Windows Pinball is now live!
November 02, 2023
by
SDGGames
I finished another game - Space Cadet Pinball! I am quite proud of this one, as it's one of the first games that my wife keeps playing :) I also took some time to update all of the other games to Godo...
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I made Mario Kart with the help of an AI
April 29, 2023
by
SDGGames
1
I tried to make Mario Kart in Godot, but I had some trouble. After my fourth re-write, I decided to enlist the help of a friendly AI...
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I made Minecraft SIX times!
October 04, 2022
by
SDGGames
This time, I ended up spinning off a whole mini-series! I made Minecraft using meshes and perlin noise, but I started wondering if there are better ways to use our modern tools when making an infinite...
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I remade Motherload - a flash based mining game
June 30, 2022
by
SDGGames
For game #9, I decided to take a crack at procedural terrain generation and mining. This game features a small digging pod that picks up minerals and brings them home. Don't dig too deep, or you'll ru...
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We're done with game 8 already! Mario is now live.
May 28, 2022
by
SDGGames
I finished two games since my last update: Cookie Clicker and Mario! I created a game page for Cookie Clicker, though it is also included in the bundle here if you don't want to play the web version...
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I just finished game #6 - Pac-Man
February 15, 2022
by
SDGGames
I just finished game number six - Pac-Man! This game is the final game in the arcade era for me. The downloads now contain my version of Pac-Man, as well as the other five classic arcade games I've re...
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Game 5 is live! Frogger, and a bunch of behind-the-scenes work.
January 18, 2022
by
SDGGames
Frogger is now live and a part of the bundle! Just download for your OS and extract. As always, here's a video with my latest work. This one is half dev-ops tutorial and half game design devlog. Every...
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I'm learning to make games the hands-on way!
December 23, 2021
by
SDGGames
Welcome to the Itch project for my 20 games in 30 days series! I just finished getting the behind-the-scenes work done to push my changes from Gitlab to Itch so you can all play the games I make. None...
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