I made Minecraft SIX times!


This time, I ended up spinning off a whole mini-series! I made Minecraft using meshes and perlin noise, but I started wondering if there are better ways to use our modern tools when making an infinite terrain. So, that led me to part 2 where I turned Minecraft into a benchmark and tested multiple different chunk generation techniques to see what works and what doesn't. I'll be finishing this mini-series by comparing Godot V3 and Godot V4.

Files

20-in-30-windows.zip 456 MB
Version 9 Oct 04, 2022
20-in-30-linux.zip 462 MB
Version 9 Oct 04, 2022
20-in-30-mac.zip 807 MB
Version 9 Oct 04, 2022

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